100 short endgames in 10 techniques: sacrifice, waiting move, capture hunt, maneuver, encirclement, confinement, blockade, discovered attack, control, chain bind.
Unlike Simple Winning Endgames: here you win by a technique, not because you have more material.
Ask: what job does this chapter’s technique do on the board?
- A kit of short endgame techniques for when the game is nearly over
- Waiting moves and binds — you do not always capture
- Not confusing practical endgames with mate-pattern drills
① Does this technique restrict a piece, or open a line?
② What is happening to their king or main piece?
③ If you ignore the chapter’s technique, is the obvious capture worse?
The chapter is a hint. You still have to see why that technique is needed.
① Waiting move: they have no good move — don’t break your own net.
② Sacrifice / bind: calculate both if they take and if they refuse.
③ When done, name the technique and remember the shape.
If you captured and the job was over — you probably missed the idea.
Go through the 10 chapters in order, ten positions each:
- Sacrifice, waiting move, capture hunt — the idea is clear
- Maneuver, encirclement, confinement, blockade
- Discovered attack, control, chain bind — later
A few shapes per type. You need not memorise every move.
1. Calculate first. Open the line only when stuck.
2. Ask: what does this technique do — restrict, open a line, or leave them with no move?
3. 100 positions is not many. A few techniques you remember.