300 practical endgames. Titles are usually a verdict: “two pawns beat two advisors”, “one horse struggles to beat one elephant”, “wins only with care / draws only with care”.
Not a hunt for a pretty mate. You check: with this material, correct technique wins, draws, or cannot win.
Ask: is the verdict right, and where is the key?
- The common endgame verdicts — pawns, horse, cannon vs advisors and elephants
- Tell win, hard win, win-only-with-care, and draw apart
- In a real game, know whether to play the ending or to exchange
① Count: what do you have extra? Do they still have advisors and elephants?
② What does the title say — win, hard, with care, or draw?
③ High pawn or low, extra advisor or elephant — that often flips the result.
The verdict is the lesson. The moves only prove it.
① What technique — advancing a pawn, exchanging, squeezing the king, or holding?
② “With care” means one wrong move loses the result.
③ When done: remember the verdict plus the condition (high/low, full advisors and elephants), not every line.
Go by material, not by problem number:
- Pawns first
- Then lone horse, horse and pawn
- Cannon and pawn, two horses — later
Volumes 2–3 use the same method, with messier positions. Do them after you know Volume 1.
A few positions per type are enough to learn the condition.
1. Play it yourself. Open the line only when stuck.
2. Say the verdict and the condition — not only the first move.
3. You need not finish all 300. Remember “this type wins/draws because…”.