ENVI

Middlegame Brilliancies

中局妙手

300 brilliant middlegame plays grouped in 17 tactical themes.

Topic
Middlegame
Size
299 problems

How to study this book

What this book teaches

About 300 problems in 17 middlegame tactics.

Not mate puzzles. The key move often does not check — it may be a maneuver, an exchange, a pin, or a sacrifice that buys something larger.

The chapter already names the tactic. Your job: find the move that does that job. Ask: what does this move change on the board?

What you will get

  • See the tactical idea, not a square to remember
  • Tell maneuver, exchange, winning material, sacrifice, pin apart
  • In a real middlegame, ask “what is the idea?” before calculating long

Step 1 — Ask what the move changes

Don’t hunt a check. The chapter already hints the type:

① Which piece is restricted, hanging, or doing too much? ② If you do what the chapter names, what changes — material, a lock, or a line? ③ Is a quiet move worth more than a capture?

Until you can say what changes, don’t calculate lines.

Step 2 — Find the brilliancy, not a mate

A brilliancy is a move that changes the position. It need not check:

① Can you sacrifice or exchange for something larger? ② If they stop this idea, is there a second one? ③ When done, name it: maneuver, winning a piece, pin, or sacrifice?

If you only saw a pretty move and cannot name the type — the problem is not done.

What order to study?

Go by type. Don’t grind all 299:

  • Maneuver, exchange, winning material — the most common
  • Sacrifice, sacrifice then regain — once you know a sound sacrifice
  • Pin, control, blockade, counterattack
  • Lure away / lure in, discovered attack, psychology — later

A few problems per type to get the idea. You need not finish the book.

Three things when you solve

1. Calculate first. Open the line only when truly stuck. 2. Don’t hunt mate. Ask: what is the tactical idea? 3. When done, retell: which type, which piece, why the other move is worse.

A few shapes you remember beat finishing the book on autopilot.

Contents17 chapters

  1. Piece maneuver tactics运子战术

    32 problems
  2. Exchange tactics兑换战术

    32 problems
  3. Piece-winning tactics谋子战术

    42 problems
  4. Sacrifice tactics弃子战术

    40 problems
  5. Sacrifice then regain tactics先弃后取战术

    10 problems
  6. Lure-away tactics引离战术

    10 problems
  7. Lure-in tactics引入战术

    10 problems
  8. Overloading tactics媵位战术

    10 problems
  9. Disruption tactics破坏战术

    12 problems
  10. Double attack tactics双重打击战术

    12 problems
  11. Discovered attack tactics闪击战术

    10 problems
  12. Discovered check tactics闪将战术

    9 problems
  13. Pin tactics牵制战术

    10 problems
  14. Blockade tactics阻截战术

    10 problems
  15. Control tactics控制战术

    16 problems
  16. Counterattack tactics反击战术

    26 problems
  17. Psychological tactics心理战术

    8 problems

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