100 middlegame excerpts from real games — five champions, twenty each.
Not constructed mate problems. You are usually under attack, or just out of it. You practise judgment: defend or counter, and where the danger is.
Ask: what is the threat, and how do I change the position?
- Read a middlegame like a real game, not like a mate drill
- Know when to hold tight and when to counter
- See a plan (exchange, sacrifice, open a line) — not only a pretty move
Before you hunt a “nice move”:
① Who is attacking? Which piece is hanging or pinned?
② If you do nothing, what do they play next?
③ Are you down material, or down in the position?
Until you see the threat, don’t calculate a counter.
① Is there an immediate save — exchange, retreat, cover?
② Once stable, where can you hit back — their weak point?
③ Don’t sacrifice because the title says so. A sacrifice must remove the threat or change the position.
If you can only recite a pretty move and not say whether you were defending or countering — not done.
You need not study by champion. The same method covers all 100.
You may finish one player’s twenty games to hear a voice, then switch.
Hu Ronghua or Liu Dahua are not “harder” — don’t let the name put you off.
Each excerpt: understand one decision. Don’t memorise the whole line.
1. Calculate the critical stretch first. Open the notes only when stuck.
2. Say it: what is the threat, and does this move save or counter?
3. 100 games are 100 situations. A few plans you can retell beat watching them all like a film.