1,348 basic mating problems, grouped by attacking pieces — single horse, chariot + cannon, chariot + horse + cannon…
Checks need not be continuous. Some mates are checks, some are quiet moves, some leave the opponent with no legal move.
Study this first: learn the shapes, then train deep calculation.
- Spot named patterns in real games (smothered cannon, horse-cannon, stacked cannons, two chariots…)
- Know how each piece combo can mate
- Know when to check — and when a quiet move is the mate
The chapter already tells you which pieces you have. Ask:
① Which pattern is this close to? (smothered cannon, horse-cannon, locking the king’s door…)
② Which squares can the king still run to?
③ Can advisors, elephants, or other pieces still break the shape?
See the shape before you calculate a move.
Don’t assume you must check. Ask:
① Does checking now mate? How do they defend?
② Is there a quiet move that locks a flight square, blocks a rescue, or leaves them no move?
③ How do this chapter’s pieces fit — chariot opens, horse locks, cannon finishes?
No shape yet — go back to Step 1. Don’t guess.
The chapter list is not easy-to-hard. Study by how many pieces attack:
- Few pieces — single pawn/cannon, single horse, cannon + pawn, horse + pawn, double cannons, double horses, horse + cannon
- With a chariot — chariot + pawn, chariot + cannon, chariot + horse
- Main part — chariot + horse + cannon, then other three-piece chapters
- Last — double chariots, other patterns, game examples
In each chapter: learn a few patterns. You need not finish every problem.
1. Play it yourself in Solve. Open Study only when truly stuck
2. When done, name the pattern — remember the shape, not the squares
3. Review will bring the problem back later
You need not finish all 1,348. A few, thought through, that you remember.